games.gedearya.com
One phone, one laptop, one iPad — whatever’s nearest. No accounts, no sign-in, nothing saved to a server.
Pass the device back and forth. Content-driven, so they run on decks.
One answers honestly, one guesses.
You answer about yourself in secret, they try to guess what you said. You decide how close they got. 10 questions, taking turns, then a score.
Two bad options. Did you pick the same one?
You both answer the same dilemma in secret, then reveal together. 10 rounds, then you find out how often you actually agree.
Act it out. No tilting, just tap.
One of you holds the device and acts or describes, the other guesses against the clock. Every deck says which. Then swap and compare.
Your handwriting is not the problem.
One draws on the screen, the other guesses out loud. The word only appears on a card the guesser looks away from, and the clock pauses for it.
Name three. Five seconds. Go.
One reads the prompt out loud, the other has five seconds to name three things. Your brain will empty completely. Then you swap.
Three tiers. You pick which.
Take turns choosing truth or dare, then do it or chicken out. Nothing escalates on its own — you only get cards from the tiers you switch on.
The Arthur Aron set. No score.
Thirty-six questions in three escalating sets, both of you answering every one. Ends with four minutes of looking at each other in silence.
One shared screen, both looking at it. No decks — these never run out.
Four in a line. Best of five.
Drop a disc into a column and try to get four in a row before they do. Whoever goes first swaps every game, so nobody keeps the advantage.
Nine boards. One catch.
Win a small board to claim it, claim three in a line to win. Where you play decides which board your partner must play in next — that one rule makes it deep.
Crack the colour code.
Four hidden colours, ten guesses, feedback after each one. Duel to see who cracks it in fewer, or let the app set it and crack it together.
Five in a row. No gravity.
Also called Five in a Row, Renju or Wuziqi. Place a stone anywhere on a 15x15 board and get five in a line — across, down or diagonally.
Losing means nothing until the end.
Trap a line of their discs between two of yours and they all flip to your colour. Most discs on the board wins, and one move can turn everything.
Five letters, six guesses.
Set a secret word for them to crack, then swap and see who needed fewer guesses. Or let the app pick one and crack it together.
Close a box, go again.
Draw one line per turn between two dots. Complete a box and you claim it and take another turn straight away, which is where the chains come from.
Graph paper with no edges.
Place one dot, then draw a line through exactly five dots — the new one has to be part of it. Lines may cross but never reuse a segment. The paper keeps growing.